Summary

Quarantest is taken from the first person perspective of an adolescent quarantined at home with a neglectful parent. The player must manage their personal needs while also studying for their upcoming online test and avoiding confrontations with their alcoholic father.

A child's perspective informed the visual language of this game: vibrant, low-poly, and cartoonish, but as with a  neglected child, there is  an underlying  sadness that I hope I have evoked through the music, setting, and tone of the gameplay.

It is in a very rough prototype state at the moment. Important elements I have yet to implement are win/lose conditions, saving/loading features, start/pause menus, and most importantly the father.

How to Play

WASD to move, mouse to look, space bar to interact. Try to manage your needs without letting them drop to 0...or don't, currently there are no repercussions. Just check out the setting and see what things you can do. And maybe take a look out the window every so often.

Resources

Movement Controller

Status Bars

 Crossfade

Music Player

Day/Night Cycle

Trigger insights from my class videos

Some low-poly assets from Kenny or found on the Unity Asset Store, others made by me

Music from R3 Music Box

Sound effects from Freesound

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorJincks
GenreSimulation
Made withUnity

Comments

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I love your game! It's so detailed and polished! This is an interesting fun game to play.

Your game is unbelievable awesome. I'm not sure if you slept at all to create the game but it feels ready to sell. The details are unbelievable and I always like simulations which I would categorize your game. It has a touch of Sims but more in a sense of what Sims in quarantine which gives a touch of weirdness and unseen danger. 

I love the details and it feels so nicely done, but at first I wasn't entirely sure where I needed to go.

I love this game. It feels so polished. Every element is thought out and complements the plot. I liked your description in class of feeling "sad" but also whimsical, I think you captured that really well. It feels lonely, and the juxtaposition between it feeling so childlike, but also all the "adult" responsibilities the child is forced to contend with (feeding themself, studying, time management) leaves me feeling really sad, too. I have a real longing for play and silliness that just isn't achievable in this game -- and also is so hard in quarantine. Really really well done.

I am really drawn to this aesthetic. The concept of tracking energy calculations and statistics in this tense setting adds a sense of palpability. Better integrating the backstory narrative with the player interactions would move the storyline along. 

I like how detailed it is. How everything you look at is pleasing. Everything combines really well. However, I couldn't really figure out what to do in the beginning or where i suppose to go.

Really love the immersive interaction around the house. Each room has something to do that impacts one of the bars. There's no end, more of a endless progress and roleplay makes it fun.